


The Adventures of Midas:
The Adventures of Midas:
The Adventures of Midas:
Coloring Pages
Coloring Pages
Coloring Pages
Download Game(Windows)
Download Game(Windows)
Download Game(Windows)
Download Game(Windows)
Download Game(Windows)


The Adventures of Midas: Coloring Pages is an electronic colouring game created for youngsters. This game was brought to life as an independent project for the Midas Kids Club, adding on to the cherished universe presented in their children's storybook "Adventures of Midas and the Little Red Airplane."
The Adventures of Midas: Coloring Pages is an electronic colouring game created for youngsters. This game was brought to life as an independent project for the Midas Kids Club, adding on to the cherished universe presented in their children's storybook "Adventures of Midas and the Little Red Airplane."
The Adventures of Midas: Coloring Pages is an electronic colouring game created for youngsters. This game was brought to life as an independent project for the Midas Kids Club, adding on to the cherished universe presented in their children's storybook "Adventures of Midas and the Little Red Airplane."
The Adventures of Midas: Coloring Pages is an electronic colouring game created for youngsters. This game was brought to life as an independent project for the Midas Kids Club, adding on to the cherished universe presented in their children's storybook "Adventures of Midas and the Little Red Airplane."
The Adventures of Midas: Coloring Pages is an electronic colouring game created for youngsters. This game was brought to life as an independent project for the Midas Kids Club, adding on to the cherished universe presented in their children's storybook "Adventures of Midas and the Little Red Airplane."
The Adventures of Midas: Coloring Pages is an electronic colouring game created for youngsters. This game was brought to life as an independent project for the Midas Kids Club, adding on to the cherished universe presented in their children's storybook "Adventures of Midas and the Little Red Airplane."
Reversed Controls
Gameplay:
This game offers a selection of 10 coloring pages that depict various scenes and characters from the story "Adventures of Midas and the Little Red Airplane." The game is equipped with an intuitive and child-friendly interface that includes a range of tools and functionalities designed to enhance the experience:
Color Palette: A diverse selection of 14 different shades is available, providing kids with a broad spectrum of colors to choose from.
Editing Tools:
Eraser:
Undo Button:
Delete Button
User Interface:
Menu and Select level Button: Easy navigation.
Brush Resizing: Allows the user to change the size of the brush, giving children the ability to detail their artwork finely or fill larger areas quickly.
Gameplay:
This game offers a selection of 10 coloring pages that depict various scenes and characters from the story "Adventures of Midas and the Little Red Airplane." The game is equipped with an intuitive and child-friendly interface that includes a range of tools and functionalities designed to enhance the experience:
Color Palette: A diverse selection of 14 different shades is available, providing kids with a broad spectrum of colors to choose from.
Editing Tools:
Eraser:
Undo Button:
Delete Button
User Interface:
Menu and Select level Button: Easy navigation.
Brush Resizing: Allows the user to change the size of the brush, giving children the ability to detail their artwork finely or fill larger areas quickly.
Gameplay:
This game offers a selection of 10 coloring pages that depict various scenes and characters from the story "Adventures of Midas and the Little Red Airplane." The game is equipped with an intuitive and child-friendly interface that includes a range of tools and functionalities designed to enhance the experience:
Color Palette: A diverse selection of 14 different shades is available, providing kids with a broad spectrum of colors to choose from.
Editing Tools:
Eraser:
Undo Button:
Delete Button
User Interface:
Menu and Select level Button: Easy navigation.
Brush Resizing: Allows the user to change the size of the brush, giving children the ability to detail their artwork finely or fill larger areas quickly.
Gameplay:
This game offers a selection of 10 coloring pages that depict various scenes and characters from the story "Adventures of Midas and the Little Red Airplane." The game is equipped with an intuitive and child-friendly interface that includes a range of tools and functionalities designed to enhance the experience:
Color Palette: A diverse selection of 14 different shades is available, providing kids with a broad spectrum of colors to choose from.
Editing Tools:
Eraser:
Undo Button:
Delete Button
User Interface:
Menu and Select level Button: Easy navigation.
Brush Resizing: Allows the user to change the size of the brush, giving children the ability to detail their artwork finely or fill larger areas quickly.
Gameplay:
This game offers a selection of 10 coloring pages that depict various scenes and characters from the story "Adventures of Midas and the Little Red Airplane." The game is equipped with an intuitive and child-friendly interface that includes a range of tools and functionalities designed to enhance the experience:
Color Palette: A diverse selection of 14 different shades is available, providing kids with a broad spectrum of colors to choose from.
Editing Tools:
Eraser:
Undo Button:
Delete Button
User Interface:
Menu and Select level Button: Easy navigation.
Brush Resizing: Allows the user to change the size of the brush, giving children the ability to detail their artwork finely or fill larger areas quickly.
Gameplay:
This game offers a selection of 10 coloring pages that depict various scenes and characters from the story "Adventures of Midas and the Little Red Airplane." The game is equipped with an intuitive and child-friendly interface that includes a range of tools and functionalities designed to enhance the experience:
Color Palette: A diverse selection of 14 different shades is available, providing kids with a broad spectrum of colors to choose from.
Editing Tools:
Eraser:
Undo Button:
Delete Button
User Interface:
Menu and Select level Button: Easy navigation.
Brush Resizing: Allows the user to change the size of the brush, giving children the ability to detail their artwork finely or fill larger areas quickly.
Client's Background:
About Midas Kids Club:
Midas Kids Club is a vibrant online community which stems from the beloved children's book "Adventures of Midas and the Little Red Airplane." The club is designed to engage young minds with the story's characters and settings through various interactive and educational activities. After the successful launch of the book, which introduced children to Midas, the golden retriever, and his adventures with the Little Red Airplane, the creators saw an opportunity to extend the experience into a digital space where children could continue exploring the world of Golden Oaks Ranch. The club offers games, puzzles, and educational content, making it a comprehensive platform for fun and learning.
Client's Background:
About Midas Kids Club:
Midas Kids Club is a vibrant online community which stems from the beloved children's book "Adventures of Midas and the Little Red Airplane." The club is designed to engage young minds with the story's characters and settings through various interactive and educational activities. After the successful launch of the book, which introduced children to Midas, the golden retriever, and his adventures with the Little Red Airplane, the creators saw an opportunity to extend the experience into a digital space where children could continue exploring the world of Golden Oaks Ranch. The club offers games, puzzles, and educational content, making it a comprehensive platform for fun and learning.
Client's Background:
About Midas Kids Club:
Midas Kids Club is a vibrant online community which stems from the beloved children's book "Adventures of Midas and the Little Red Airplane." The club is designed to engage young minds with the story's characters and settings through various interactive and educational activities. After the successful launch of the book, which introduced children to Midas, the golden retriever, and his adventures with the Little Red Airplane, the creators saw an opportunity to extend the experience into a digital space where children could continue exploring the world of Golden Oaks Ranch. The club offers games, puzzles, and educational content, making it a comprehensive platform for fun and learning.
Client's Background:
About Midas Kids Club:
Midas Kids Club is a vibrant online community which stems from the beloved children's book "Adventures of Midas and the Little Red Airplane." The club is designed to engage young minds with the story's characters and settings through various interactive and educational activities. After the successful launch of the book, which introduced children to Midas, the golden retriever, and his adventures with the Little Red Airplane, the creators saw an opportunity to extend the experience into a digital space where children could continue exploring the world of Golden Oaks Ranch. The club offers games, puzzles, and educational content, making it a comprehensive platform for fun and learning.
Client's Background:
About Midas Kids Club:
Midas Kids Club is a vibrant online community which stems from the beloved children's book "Adventures of Midas and the Little Red Airplane." The club is designed to engage young minds with the story's characters and settings through various interactive and educational activities. After the successful launch of the book, which introduced children to Midas, the golden retriever, and his adventures with the Little Red Airplane, the creators saw an opportunity to extend the experience into a digital space where children could continue exploring the world of Golden Oaks Ranch. The club offers games, puzzles, and educational content, making it a comprehensive platform for fun and learning.
Client's Background:
About Midas Kids Club:
Midas Kids Club is a vibrant online community which stems from the beloved children's book "Adventures of Midas and the Little Red Airplane." The club is designed to engage young minds with the story's characters and settings through various interactive and educational activities. After the successful launch of the book, which introduced children to Midas, the golden retriever, and his adventures with the Little Red Airplane, the creators saw an opportunity to extend the experience into a digital space where children could continue exploring the world of Golden Oaks Ranch. The club offers games, puzzles, and educational content, making it a comprehensive platform for fun and learning.
Design and Development:
The development of "The Adventures of Midas: Coloring Page" began when the Midas Kids Club reached out to me through the freelancing platform Fiverr. Recognizing the need for a interactive game for kids that aligned with their educational and entertainment objectives, we initiated a series of discussions to define the project scope and expectations. Through these initial meetings, we established a plan that guided the upcoming stages of design and development.
Design and Development:
The development of "The Adventures of Midas: Coloring Page" began when the Midas Kids Club reached out to me through the freelancing platform Fiverr. Recognizing the need for a interactive game for kids that aligned with their educational and entertainment objectives, we initiated a series of discussions to define the project scope and expectations. Through these initial meetings, we established a plan that guided the upcoming stages of design and development.
Design and Development:
The development of "The Adventures of Midas: Coloring Page" began when the Midas Kids Club reached out to me through the freelancing platform Fiverr. Recognizing the need for a interactive game for kids that aligned with their educational and entertainment objectives, we initiated a series of discussions to define the project scope and expectations. Through these initial meetings, we established a plan that guided the upcoming stages of design and development.
Design and Development:
The development of "The Adventures of Midas: Coloring Page" began when the Midas Kids Club reached out to me through the freelancing platform Fiverr. Recognizing the need for a interactive game for kids that aligned with their educational and entertainment objectives, we initiated a series of discussions to define the project scope and expectations. Through these initial meetings, we established a plan that guided the upcoming stages of design and development.
Design and Development:
The development of "The Adventures of Midas: Coloring Page" began when the Midas Kids Club reached out to me through the freelancing platform Fiverr. Recognizing the need for a interactive game for kids that aligned with their educational and entertainment objectives, we initiated a series of discussions to define the project scope and expectations. Through these initial meetings, we established a plan that guided the upcoming stages of design and development.
Design and Development:
The development of "The Adventures of Midas: Coloring Page" began when the Midas Kids Club reached out to me through the freelancing platform Fiverr. Recognizing the need for a interactive game for kids that aligned with their educational and entertainment objectives, we initiated a series of discussions to define the project scope and expectations. Through these initial meetings, we established a plan that guided the upcoming stages of design and development.
The Origin:
"Adventures of Midas and the Little Red Airplane" began as a heartfelt Christmas gift from Uncle Ted to his nephew, Andrew, who had a deep affection for airplanes and enjoyed spending time with Midas, Uncle Ted's real-life golden retriever. Recognizing that his young nephew couldn't yet read, Uncle Ted enriched his original typed story with illustrations. This effort led him to study cartooning intensely, culminating in the creation of a fully illustrated book. Encouraged by friends and family, and fueled by the artistic partnership with illustrator Eddie Young, Uncle Ted transformed his simple gift into a published children's book.
The narrative, rich with themes of friendship, perseverance, and adventure, quickly captured the hearts of children and parents alike, paving the way for the establishment of the Midas Kids Club. This club aims to extend the joy and learning from the book to a broader audience through interactive and engaging digital content.
The Origin:
"Adventures of Midas and the Little Red Airplane" began as a heartfelt Christmas gift from Uncle Ted to his nephew, Andrew, who had a deep affection for airplanes and enjoyed spending time with Midas, Uncle Ted's real-life golden retriever. Recognizing that his young nephew couldn't yet read, Uncle Ted enriched his original typed story with illustrations. This effort led him to study cartooning intensely, culminating in the creation of a fully illustrated book. Encouraged by friends and family, and fueled by the artistic partnership with illustrator Eddie Young, Uncle Ted transformed his simple gift into a published children's book.
The narrative, rich with themes of friendship, perseverance, and adventure, quickly captured the hearts of children and parents alike, paving the way for the establishment of the Midas Kids Club. This club aims to extend the joy and learning from the book to a broader audience through interactive and engaging digital content.
The Origin:
"Adventures of Midas and the Little Red Airplane" began as a heartfelt Christmas gift from Uncle Ted to his nephew, Andrew, who had a deep affection for airplanes and enjoyed spending time with Midas, Uncle Ted's real-life golden retriever. Recognizing that his young nephew couldn't yet read, Uncle Ted enriched his original typed story with illustrations. This effort led him to study cartooning intensely, culminating in the creation of a fully illustrated book. Encouraged by friends and family, and fueled by the artistic partnership with illustrator Eddie Young, Uncle Ted transformed his simple gift into a published children's book.
The narrative, rich with themes of friendship, perseverance, and adventure, quickly captured the hearts of children and parents alike, paving the way for the establishment of the Midas Kids Club. This club aims to extend the joy and learning from the book to a broader audience through interactive and engaging digital content.
The Origin:
"Adventures of Midas and the Little Red Airplane" began as a heartfelt Christmas gift from Uncle Ted to his nephew, Andrew, who had a deep affection for airplanes and enjoyed spending time with Midas, Uncle Ted's real-life golden retriever. Recognizing that his young nephew couldn't yet read, Uncle Ted enriched his original typed story with illustrations. This effort led him to study cartooning intensely, culminating in the creation of a fully illustrated book. Encouraged by friends and family, and fueled by the artistic partnership with illustrator Eddie Young, Uncle Ted transformed his simple gift into a published children's book.
The narrative, rich with themes of friendship, perseverance, and adventure, quickly captured the hearts of children and parents alike, paving the way for the establishment of the Midas Kids Club. This club aims to extend the joy and learning from the book to a broader audience through interactive and engaging digital content.
The Origin:
"Adventures of Midas and the Little Red Airplane" began as a heartfelt Christmas gift from Uncle Ted to his nephew, Andrew, who had a deep affection for airplanes and enjoyed spending time with Midas, Uncle Ted's real-life golden retriever. Recognizing that his young nephew couldn't yet read, Uncle Ted enriched his original typed story with illustrations. This effort led him to study cartooning intensely, culminating in the creation of a fully illustrated book. Encouraged by friends and family, and fueled by the artistic partnership with illustrator Eddie Young, Uncle Ted transformed his simple gift into a published children's book.
The narrative, rich with themes of friendship, perseverance, and adventure, quickly captured the hearts of children and parents alike, paving the way for the establishment of the Midas Kids Club. This club aims to extend the joy and learning from the book to a broader audience through interactive and engaging digital content.
The Origin:
"Adventures of Midas and the Little Red Airplane" began as a heartfelt Christmas gift from Uncle Ted to his nephew, Andrew, who had a deep affection for airplanes and enjoyed spending time with Midas, Uncle Ted's real-life golden retriever. Recognizing that his young nephew couldn't yet read, Uncle Ted enriched his original typed story with illustrations. This effort led him to study cartooning intensely, culminating in the creation of a fully illustrated book. Encouraged by friends and family, and fueled by the artistic partnership with illustrator Eddie Young, Uncle Ted transformed his simple gift into a published children's book.
The narrative, rich with themes of friendship, perseverance, and adventure, quickly captured the hearts of children and parents alike, paving the way for the establishment of the Midas Kids Club. This club aims to extend the joy and learning from the book to a broader audience through interactive and engaging digital content.
Ideation and Prototype:
Emphasis was placed on developing an interactive coloring game that would appeal to the young kids. A key priority during the prototype phase was perfecting the drawing mechanisms. The prototype included basic implementations of the color palette and brush tools to test usability and ensure that the interface was accessible and user-friendly for the target age group.
During this phase, the drawing mechanism was developed using Unity's LineRenderer
component, which was crucial for rendering dynamic, continuous lines that mimic drawing actions. The game captured real-time mouse movements, translating these from screen space to the Unity world space using Camera.main.ScreenToWorldPoint
, ensuring that the line drawings accurately overlay the interactive canvas area.
To optimize performance and maintain smooth user interactions, the mechanism incorporated checks for minimal distance thresholds before adding new segments to the drawing line. This prevented frequent, unnecessary updates, thus enhancing performance on devices with varying capabilities.
Ideation and Prototype:
Emphasis was placed on developing an interactive coloring game that would appeal to the young kids. A key priority during the prototype phase was perfecting the drawing mechanisms. The prototype included basic implementations of the color palette and brush tools to test usability and ensure that the interface was accessible and user-friendly for the target age group.
During this phase, the drawing mechanism was developed using Unity's LineRenderer
component, which was crucial for rendering dynamic, continuous lines that mimic drawing actions. The game captured real-time mouse movements, translating these from screen space to the Unity world space using Camera.main.ScreenToWorldPoint
, ensuring that the line drawings accurately overlay the interactive canvas area.
To optimize performance and maintain smooth user interactions, the mechanism incorporated checks for minimal distance thresholds before adding new segments to the drawing line. This prevented frequent, unnecessary updates, thus enhancing performance on devices with varying capabilities.
Ideation and Prototype:
Emphasis was placed on developing an interactive coloring game that would appeal to the young kids. A key priority during the prototype phase was perfecting the drawing mechanisms. The prototype included basic implementations of the color palette and brush tools to test usability and ensure that the interface was accessible and user-friendly for the target age group.
During this phase, the drawing mechanism was developed using Unity's LineRenderer
component, which was crucial for rendering dynamic, continuous lines that mimic drawing actions. The game captured real-time mouse movements, translating these from screen space to the Unity world space using Camera.main.ScreenToWorldPoint
, ensuring that the line drawings accurately overlay the interactive canvas area.
To optimize performance and maintain smooth user interactions, the mechanism incorporated checks for minimal distance thresholds before adding new segments to the drawing line. This prevented frequent, unnecessary updates, thus enhancing performance on devices with varying capabilities.
Ideation and Prototype:
Emphasis was placed on developing an interactive coloring game that would appeal to the young kids. A key priority during the prototype phase was perfecting the drawing mechanisms. The prototype included basic implementations of the color palette and brush tools to test usability and ensure that the interface was accessible and user-friendly for the target age group.
During this phase, the drawing mechanism was developed using Unity's LineRenderer
component, which was crucial for rendering dynamic, continuous lines that mimic drawing actions. The game captured real-time mouse movements, translating these from screen space to the Unity world space using Camera.main.ScreenToWorldPoint
, ensuring that the line drawings accurately overlay the interactive canvas area.
To optimize performance and maintain smooth user interactions, the mechanism incorporated checks for minimal distance thresholds before adding new segments to the drawing line. This prevented frequent, unnecessary updates, thus enhancing performance on devices with varying capabilities.
Ideation and Prototype:
Emphasis was placed on developing an interactive coloring game that would appeal to the young kids. A key priority during the prototype phase was perfecting the drawing mechanisms. The prototype included basic implementations of the color palette and brush tools to test usability and ensure that the interface was accessible and user-friendly for the target age group.
During this phase, the drawing mechanism was developed using Unity's LineRenderer
component, which was crucial for rendering dynamic, continuous lines that mimic drawing actions. The game captured real-time mouse movements, translating these from screen space to the Unity world space using Camera.main.ScreenToWorldPoint
, ensuring that the line drawings accurately overlay the interactive canvas area.
To optimize performance and maintain smooth user interactions, the mechanism incorporated checks for minimal distance thresholds before adding new segments to the drawing line. This prevented frequent, unnecessary updates, thus enhancing performance on devices with varying capabilities.
Art and UI:
Given that the initial illustrations of characters from "Adventures of Midas and the Little Red Airplane" were provided, there was a foundational artistic direction already established. However, the specific needs of the game required transparent line arts to serve as coloring pages, which were not available in the provided materials, which is why I created them myself.
Parallel to the artwork development, For the UI, I made numerous wireframes to explore various layouts and interactions that would best suit the game's requirements and the client's expectations. Once the wireframe was approved, I proceeded to design the final user interface, focusing on making it not only functional but also visually engaging for the target audience.
Art and UI:
Given that the initial illustrations of characters from "Adventures of Midas and the Little Red Airplane" were provided, there was a foundational artistic direction already established. However, the specific needs of the game required transparent line arts to serve as coloring pages, which were not available in the provided materials, which is why I created them myself.
Parallel to the artwork development, For the UI, I made numerous wireframes to explore various layouts and interactions that would best suit the game's requirements and the client's expectations. Once the wireframe was approved, I proceeded to design the final user interface, focusing on making it not only functional but also visually engaging for the target audience.
Art and UI:
Given that the initial illustrations of characters from "Adventures of Midas and the Little Red Airplane" were provided, there was a foundational artistic direction already established. However, the specific needs of the game required transparent line arts to serve as coloring pages, which were not available in the provided materials, which is why I created them myself.
Parallel to the artwork development, For the UI, I made numerous wireframes to explore various layouts and interactions that would best suit the game's requirements and the client's expectations. Once the wireframe was approved, I proceeded to design the final user interface, focusing on making it not only functional but also visually engaging for the target audience.
Art and UI:
Given that the initial illustrations of characters from "Adventures of Midas and the Little Red Airplane" were provided, there was a foundational artistic direction already established. However, the specific needs of the game required transparent line arts to serve as coloring pages, which were not available in the provided materials, which is why I created them myself.
Parallel to the artwork development, For the UI, I made numerous wireframes to explore various layouts and interactions that would best suit the game's requirements and the client's expectations. Once the wireframe was approved, I proceeded to design the final user interface, focusing on making it not only functional but also visually engaging for the target audience.
Art and UI:
Given that the initial illustrations of characters from "Adventures of Midas and the Little Red Airplane" were provided, there was a foundational artistic direction already established. However, the specific needs of the game required transparent line arts to serve as coloring pages, which were not available in the provided materials, which is why I created them myself.
Parallel to the artwork development, For the UI, I made numerous wireframes to explore various layouts and interactions that would best suit the game's requirements and the client's expectations. Once the wireframe was approved, I proceeded to design the final user interface, focusing on making it not only functional but also visually engaging for the target audience.
Art and UI:
Given that the initial illustrations of characters from "Adventures of Midas and the Little Red Airplane" were provided, there was a foundational artistic direction already established. However, the specific needs of the game required transparent line arts to serve as coloring pages, which were not available in the provided materials, which is why I created them myself.
Parallel to the artwork development, For the UI, I made numerous wireframes to explore various layouts and interactions that would best suit the game's requirements and the client's expectations. Once the wireframe was approved, I proceeded to design the final user interface, focusing on making it not only functional but also visually engaging for the target audience.
Technical direction:
The final version of the game saw some significant technical enhancements from the prototype.
The implementation included multiple brushes and adjustable line widths, allowing for varied artistic expressions.
The camera's screen-to-world point translation ensured that the drawing stayed within designated canvas boundaries, with a dynamic system to manage multiple line instances simultaneously.
I also integrated a robust boundary checking system to confine the drawing area, ensuring that users stayed within the canvas space.
I also added an improved point addition method, which now dynamically added points only if the new mouse position significantly differed from the last recorded position.
Technical direction:
The final version of the game saw some significant technical enhancements from the prototype.
The implementation included multiple brushes and adjustable line widths, allowing for varied artistic expressions.
The camera's screen-to-world point translation ensured that the drawing stayed within designated canvas boundaries, with a dynamic system to manage multiple line instances simultaneously.
I also integrated a robust boundary checking system to confine the drawing area, ensuring that users stayed within the canvas space.
I also added an improved point addition method, which now dynamically added points only if the new mouse position significantly differed from the last recorded position.
Technical direction:
The final version of the game saw some significant technical enhancements from the prototype.
The implementation included multiple brushes and adjustable line widths, allowing for varied artistic expressions.
The camera's screen-to-world point translation ensured that the drawing stayed within designated canvas boundaries, with a dynamic system to manage multiple line instances simultaneously.
I also integrated a robust boundary checking system to confine the drawing area, ensuring that users stayed within the canvas space.
I also added an improved point addition method, which now dynamically added points only if the new mouse position significantly differed from the last recorded position.
Technical direction:
The final version of the game saw some significant technical enhancements from the prototype.
The implementation included multiple brushes and adjustable line widths, allowing for varied artistic expressions.
The camera's screen-to-world point translation ensured that the drawing stayed within designated canvas boundaries, with a dynamic system to manage multiple line instances simultaneously.
I also integrated a robust boundary checking system to confine the drawing area, ensuring that users stayed within the canvas space.
I also added an improved point addition method, which now dynamically added points only if the new mouse position significantly differed from the last recorded position.
Technical direction:
The final version of the game saw some significant technical enhancements from the prototype.
The implementation included multiple brushes and adjustable line widths, allowing for varied artistic expressions.
The camera's screen-to-world point translation ensured that the drawing stayed within designated canvas boundaries, with a dynamic system to manage multiple line instances simultaneously.
I also integrated a robust boundary checking system to confine the drawing area, ensuring that users stayed within the canvas space.
I also added an improved point addition method, which now dynamically added points only if the new mouse position significantly differed from the last recorded position.
Technical direction:
The final version of the game saw some significant technical enhancements from the prototype.
The implementation included multiple brushes and adjustable line widths, allowing for varied artistic expressions.
The camera's screen-to-world point translation ensured that the drawing stayed within designated canvas boundaries, with a dynamic system to manage multiple line instances simultaneously.
I also integrated a robust boundary checking system to confine the drawing area, ensuring that users stayed within the canvas space.
I also added an improved point addition method, which now dynamically added points only if the new mouse position significantly differed from the last recorded position.
Challenges & Resolutions:
During the development of "The Adventures of Midas: Coloring Page," I faced two significant challenges: the unintended connection of discontinuous line segments and the inconsistent behavior of the undo functionality.
To address the first issue, I adjusted the line rendering logic to ensure each new stroke was treated as an independent entity, effectively preventing automatic connections between separate line segments.
For the undo functionality, I implemented a stack data structure that accurately tracked each drawn line. By pushing each new line onto the stack and popping the most recent one upon an undo command, I provided a reliable way for users to revert their last action without affecting other parts of their drawing. These solutions significantly enhanced the user experience by allowing precise control over drawing and easy correction of mistakes.
Challenges & Resolutions:
During the development of "The Adventures of Midas: Coloring Page," I faced two significant challenges: the unintended connection of discontinuous line segments and the inconsistent behavior of the undo functionality.
To address the first issue, I adjusted the line rendering logic to ensure each new stroke was treated as an independent entity, effectively preventing automatic connections between separate line segments.
For the undo functionality, I implemented a stack data structure that accurately tracked each drawn line. By pushing each new line onto the stack and popping the most recent one upon an undo command, I provided a reliable way for users to revert their last action without affecting other parts of their drawing. These solutions significantly enhanced the user experience by allowing precise control over drawing and easy correction of mistakes.
Challenges & Resolutions:
During the development of "The Adventures of Midas: Coloring Page," I faced two significant challenges: the unintended connection of discontinuous line segments and the inconsistent behavior of the undo functionality.
To address the first issue, I adjusted the line rendering logic to ensure each new stroke was treated as an independent entity, effectively preventing automatic connections between separate line segments.
For the undo functionality, I implemented a stack data structure that accurately tracked each drawn line. By pushing each new line onto the stack and popping the most recent one upon an undo command, I provided a reliable way for users to revert their last action without affecting other parts of their drawing. These solutions significantly enhanced the user experience by allowing precise control over drawing and easy correction of mistakes.
Challenges & Resolutions:
During the development of "The Adventures of Midas: Coloring Page," I faced two significant challenges: the unintended connection of discontinuous line segments and the inconsistent behavior of the undo functionality.
To address the first issue, I adjusted the line rendering logic to ensure each new stroke was treated as an independent entity, effectively preventing automatic connections between separate line segments.
For the undo functionality, I implemented a stack data structure that accurately tracked each drawn line. By pushing each new line onto the stack and popping the most recent one upon an undo command, I provided a reliable way for users to revert their last action without affecting other parts of their drawing. These solutions significantly enhanced the user experience by allowing precise control over drawing and easy correction of mistakes.
Challenges & Resolutions:
During the development of "The Adventures of Midas: Coloring Page," I faced two significant challenges: the unintended connection of discontinuous line segments and the inconsistent behavior of the undo functionality.
To address the first issue, I adjusted the line rendering logic to ensure each new stroke was treated as an independent entity, effectively preventing automatic connections between separate line segments.
For the undo functionality, I implemented a stack data structure that accurately tracked each drawn line. By pushing each new line onto the stack and popping the most recent one upon an undo command, I provided a reliable way for users to revert their last action without affecting other parts of their drawing. These solutions significantly enhanced the user experience by allowing precise control over drawing and easy correction of mistakes.
Challenges & Resolutions:
During the development of "The Adventures of Midas: Coloring Page," I faced two significant challenges: the unintended connection of discontinuous line segments and the inconsistent behavior of the undo functionality.
To address the first issue, I adjusted the line rendering logic to ensure each new stroke was treated as an independent entity, effectively preventing automatic connections between separate line segments.
For the undo functionality, I implemented a stack data structure that accurately tracked each drawn line. By pushing each new line onto the stack and popping the most recent one upon an undo command, I provided a reliable way for users to revert their last action without affecting other parts of their drawing. These solutions significantly enhanced the user experience by allowing precise control over drawing and easy correction of mistakes.















Following is the feedback I receieved from Midas Kids Club once the work was delivered:
Following is the feedback I receieved from Midas Kids Club once the work was delivered:
Following is the feedback I receieved from Midas Kids Club once the work was delivered:
Following is the feedback I receieved from Midas Kids Club once the work was delivered:
Following is the feedback I receieved from Midas Kids Club once the work was delivered:
Following is the feedback I receieved from Midas Kids Club once the work was delivered:
I go by "Bubbles" on Fiverr.
I go by "Bubbles" on Fiverr.
I go by "Bubbles" on Fiverr.
I go by "Bubbles" on Fiverr.
I go by "Bubbles" on Fiverr.
Feedback:
Feedback:
Feedback:
Feedback:
Feedback:














Please view this website in your desktop