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Hello and welcome! I'm Chetnaya.
I'm a game designer and developer with a fervent passion for bringing imaginative concepts to life through games. With over 2.5 years of hands-on experience in the industry, I've dedicated myself to mastering the art and science of game creation.
My expertise spans both the technical coding aspects and the creative design elements of game development. I'm also a freelance illustrator which helps me add unique artistic touch to the games I work on.
Hello and welcome! I'm Chetnaya.
I'm a game designer and developer with a fervent passion for bringing imaginative concepts to life through games. With over 2.5 years of hands-on experience in the industry, I've dedicated myself to mastering the art and science of game creation.
My expertise spans both the technical coding aspects and the creative design elements of game development. I'm also a freelance illustrator which helps me add unique artistic touch to the games I work on.
Hello and welcome! I'm Chetnaya.
I'm a game designer and developer with a fervent passion for bringing imaginative concepts to life through games. With over 2.5 years of hands-on experience in the industry, I've dedicated myself to mastering the art and science of game creation.
My expertise spans both the technical coding aspects and the creative design elements of game development. I'm also a freelance illustrator which helps me add unique artistic touch to the games I work on.
Hello and welcome! I'm Chetnaya.
I'm a game designer and developer with a fervent passion for bringing imaginative concepts to life through games. With over 2.5 years of hands-on experience in the industry, I've dedicated myself to mastering the art and science of game creation.
My expertise spans both the technical coding aspects and the creative design elements of game development. I'm also a freelance illustrator which helps me add unique artistic touch to the games I work on.
Hello and welcome! I'm Chetnaya.
I'm a game designer and developer with a fervent passion for bringing imaginative concepts to life through games. With over 2.5 years of hands-on experience in the industry, I've dedicated myself to mastering the art and science of game creation.
My expertise spans both the technical coding aspects and the creative design elements of game development. I'm also a freelance illustrator which helps me add unique artistic touch to the games I work on.
Game Developer
Matching pairs
Matching pairs
Matching pairs
Matching pairs
Matching pairs
Catfish
Catfish
Catfish
Catfish
Catfish
Eyes Wide Shut
Eyes Wide Shut
Eyes Wide Shut
Eyes Wide Shut
Eyes Wide Shut
Boat.io
Boat.io
Boat.io
Boat.io
Boat.io
Coloring Pages
Coloring Pages
Coloring Pages
Coloring Pages
Coloring Pages
Battle Board
Battle Board
Battle Board
Battle Board
Battle Board
The Adventures of Midas:
The Adventures of Midas:
The Adventures of Midas:
The Adventures of Midas:
The Adventures of Midas:
Target Hunt
Target Hunt
Target Hunt
Target Hunt
Target Hunt
[ Viewing link is not available yet ]
[ Viewing link is not available yet ]
[ Viewing link is not available yet ]
The Adventures of Midas:
Bomber Man
Bomber Man
Bomber Man
Bomber Man
Bomber Man
Escape The Maze
Escape The Maze
Escape The Maze
Escape The Maze
Escape The Maze
Fruit Chop
Fruit Chop
Fruit Chop
Fruit Chop
Fruit Chop
Confused Cube
Confused Cube
Confused Cube
Confused Cube
Confused Cube











The Boat
The Boat
The Boat
The Boat
PROJECTS
Projects
Unreal Engine / Game Projects
Unreal Engine / Game Projects
Unreal Engine / Game Projects
Unity Engine / Extensive Game Projects:
Unity Engine / Extensive Game Projects:
Unity Engine / Extensive Game Projects:
Unity Engine / Extensive Game Projects:
Unity Engine / Freelance Work:
Unity Engine / Freelance Work:
Unity Engine / Freelance Work:
Unity Engine / Freelance Work:
Unity Engine / Game Jams & Experiments:
Unity Engine / Game Jams & Experiments:
Unity Engine / Game Jams & Experiments:
Unity Engine / Game Jams & Experiments:
Kickback
Kickback
Kickback
Kickback
Kickback
Obed's Adventure
Obed's Adventure
Obed's Adventure
Obed's Adventure
Obed's Adventure
A 3D Solar System Simulation
A 3D Solar System Simulation
A 3D Solar System Simulation
A 3D Solar System Simulation
A 3D Solar System Simulation
Space Raid
Space Raid
Space Raid
Space Raid
Space Raid
SKILLS



See my work
See my work
See my work
Unity Game Design & Development
Unity Game Design & Development
Unity Game Design & Development
Traditional Sketching
Traditional Sketching
Traditional Sketching
UI - UX
UI - UX
UI - UX



Storyboarding
Storyboarding
Storyboarding
Graphic Designing
Unity
Unity
Unity
Figma
Figma
Figma
Medibang Paint
Medibang Paint
Medibang Paint
Photoshop
Photoshop
Photoshop
Ibis PaintX
Ibis PaintX
Ibis PaintX
Adobe XD
Adobe XD
Adobe XD
Git/Github
Git/Github
Git/Github
Canva
Canva
Canva



SOFTWARES



Please view this website in your desktop

Please view this website in your desktop
Please view this website in your desktop
Game Developer
Game Developer
Game Developer
Game Developer
Game Developer
AVIAN HEARTS
AVIAN HEARTS
AVIAN HEARTS
AVIAN HEARTS
AVIAN HEARTS
At Avian Hearts, I, with me team developed the multiplayer 2D shooter “Kickback,” available on Google Play and the App Store. My primary focus was implementing core gameplay, integrating Photon Fusion 2 in Unity for multiplayer, and creating AI bot behaviors. Post-launch, I also worked on optimization and helped release two additional game modes—Team Death Match and Hot Potato—bringing the total to three.
At Avian Hearts, I, with me team developed the multiplayer 2D shooter “Kickback,” available on Google Play and the App Store. My primary focus was implementing core gameplay, integrating Photon Fusion 2 in Unity for multiplayer, and creating AI bot behaviors. Post-launch, I also worked on optimization and helped release two additional game modes—Team Death Match and Hot Potato—bringing the total to three.
At Avian Hearts, I, with me team developed the multiplayer 2D shooter “Kickback,” available on Google Play and the App Store. My primary focus was implementing core gameplay, integrating Photon Fusion 2 in Unity for multiplayer, and creating AI bot behaviors. Post-launch, I also worked on optimization and helped release two additional game modes—Team Death Match and Hot Potato—bringing the total to three.
At Avian Hearts, I, with me team developed the multiplayer 2D shooter “Kickback,” available on Google Play and the App Store. My primary focus was implementing core gameplay, integrating Photon Fusion 2 in Unity for multiplayer, and creating AI bot behaviors. Post-launch, I also worked on optimization and helped release two additional game modes—Team Death Match and Hot Potato—bringing the total to three.
At Avian Hearts, I, with me team developed the multiplayer 2D shooter “Kickback,” available on Google Play and the App Store. My primary focus was implementing core gameplay, integrating Photon Fusion 2 in Unity for multiplayer, and creating AI bot behaviors. Post-launch, I also worked on optimization and helped release two additional game modes—Team Death Match and Hot Potato—bringing the total to three.
June 2024 - Present
June 2024 - Present
June 2024 - Present
June 2024 - Present
June 2024 - Present
Fulltime
Fulltime
Fulltime
Fulltime
Fulltime
EXPERIENCE
Game Developer
Game Developer
Game Developer
Game Developer
MIRAIGATE TECHNOLOGIES
My work as a game developer at Miraigate Technologies involved in creating four games: Catfish, Fruit Chop, Boat.io, and Plummet.
My primary role has been in game design and development, with some contributions to making illustrated assets for the games. I focused on integrating engaging mechanics in the game, while my team handled UI/UX, API, and backend development.
My work as a game developer at Miraigate Technologies involved in creating four games: Catfish, Fruit Chop, Boat.io, and Plummet.
My primary role has been in game design and development, with some contributions to making illustrated assets for the games. I focused on integrating engaging mechanics in the game, while my team handled UI/UX, API, and backend development.
My work as a game developer at Miraigate Technologies involved in creating four games: Catfish, Fruit Chop, Boat.io, and Plummet.
My primary role has been in game design and development, with some contributions to making illustrated assets for the games. I focused on integrating engaging mechanics in the game, while my team handled UI/UX, API, and backend development.
My work as a game developer at Miraigate Technologies involved in creating four games: Catfish, Fruit Chop, Boat.io, and Plummet.
My primary role has been in game design and development, with some contributions to making illustrated assets for the games. I focused on integrating engaging mechanics in the game, while my team handled UI/UX, API, and backend development.
My work as a game developer at Miraigate Technologies involved in creating four games: Catfish, Fruit Chop, Boat.io, and Plummet.
My primary role has been in game design and development, with some contributions to making illustrated assets for the games. I focused on integrating engaging mechanics in the game, while my team handled UI/UX, API, and backend development.
Dec 2023 - June '24
Fulltime
Fulltime
Fulltime
Fulltime
Fulltime
Game Developer Intern
Game Developer Intern
Game Developer Intern
Game Developer Intern
PROVISIONING TECH
During my internship at Provisioning Tech, I primarily contributed to the development of Battle Board - an online multiplayer adaptation of the classic board game Ludo.
My responsibilities included implementing the core gameplay mechanics using Unity, while collaborating closely with senior developers who integrated my work into a multiplayer environment using Photon Fusion. Additionally, I assisted with revamping the code structure and maintaining older projects.
During my internship at Provisioning Tech, I primarily contributed to the development of Battle Board - an online multiplayer adaptation of the classic board game Ludo.
My responsibilities included implementing the core gameplay mechanics using Unity, while collaborating closely with senior developers who integrated my work into a multiplayer environment using Photon Fusion. Additionally, I assisted with revamping the code structure and maintaining older projects.
During my internship at Provisioning Tech, I primarily contributed to the development of Battle Board - an online multiplayer adaptation of the classic board game Ludo.
My responsibilities included implementing the core gameplay mechanics using Unity, while collaborating closely with senior developers who integrated my work into a multiplayer environment using Photon Fusion. Additionally, I assisted with revamping the code structure and maintaining older projects.
During my internship at Provisioning Tech, I primarily contributed to the development of Battle Board - an online multiplayer adaptation of the classic board game Ludo.
My responsibilities included implementing the core gameplay mechanics using Unity, while collaborating closely with senior developers who integrated my work into a multiplayer environment using Photon Fusion. Additionally, I assisted with revamping the code structure and maintaining older projects.
During my internship at Provisioning Tech, I primarily contributed to the development of Battle Board - an online multiplayer adaptation of the classic board game Ludo.
My responsibilities included implementing the core gameplay mechanics using Unity, while collaborating closely with senior developers who integrated my work into a multiplayer environment using Photon Fusion. Additionally, I assisted with revamping the code structure and maintaining older projects.
Jan 2023 - June '23
Internship
Internship
Internship
Internship
Internship
Game Dev:
Subject Matter Expert
Game Dev:
Subject Matter Expert
Game Dev:
Subject Matter Expert
Game Dev:
Subject Matter Expert
LEARNING CURVE TECHNOLOGIES
My primary role involved creating educational content with demo projects and coding examples related to various game development topics using Unity and C#
I worked on various related subjects like:
Utilizing tilemaps efficiently, Understanding Unity's NavMesh system, Shaders and Post-Processing Effects, Scriptable Objects and Data-Driven Design, Profiling and Optimization etc.
My primary role involved creating educational content with demo projects and coding examples related to various game development topics using Unity and C#
I worked on various related subjects like:
Utilizing tilemaps efficiently, Understanding Unity's NavMesh system, Shaders and Post-Processing Effects, Scriptable Objects and Data-Driven Design, Profiling and Optimization etc.
My primary role involved creating educational content with demo projects and coding examples related to various game development topics using Unity and C#
I worked on various related subjects like:
Utilizing tilemaps efficiently, Understanding Unity's NavMesh system, Shaders and Post-Processing Effects, Scriptable Objects and Data-Driven Design, Profiling and Optimization etc.
My primary role involved creating educational content with demo projects and coding examples related to various game development topics using Unity and C#
I worked on various related subjects like:
Utilizing tilemaps efficiently, Understanding Unity's NavMesh system, Shaders and Post-Processing Effects, Scriptable Objects and Data-Driven Design, Profiling and Optimization etc.
My primary role involved creating educational content with demo projects and coding examples related to various game development topics using Unity and C#
I worked on various related subjects like:
Utilizing tilemaps efficiently, Understanding Unity's NavMesh system, Shaders and Post-Processing Effects, Scriptable Objects and Data-Driven Design, Profiling and Optimization etc.
Aug 2022 - Jan '23
Parttime
Parttime
Parttime
Parttime
Parttime
Game Developer Lead
Game Developer Lead
Game Developer Lead
Game Developer Lead
SOLACE STUDIO[club]
During the early stages of my game development journey, I had the opportunity to serve as the Game Developer Lead for Solace Studios, a club dedicated to fostering a community of passionate developers.
The team focus on organizing workshops and interactive sessions which explored various aspects of game development, allowing us to collectively expand our knowledge and skills in a supportive and educational setting.
During the early stages of my game development journey, I had the opportunity to serve as the Game Developer Lead for Solace Studios, a club dedicated to fostering a community of passionate developers.
The team focus on organizing workshops and interactive sessions which explored various aspects of game development, allowing us to collectively expand our knowledge and skills in a supportive and educational setting.
During the early stages of my game development journey, I had the opportunity to serve as the Game Developer Lead for Solace Studios, a club dedicated to fostering a community of passionate developers.
The team focus on organizing workshops and interactive sessions which explored various aspects of game development, allowing us to collectively expand our knowledge and skills in a supportive and educational setting.
During the early stages of my game development journey, I had the opportunity to serve as the Game Developer Lead for Solace Studios, a club dedicated to fostering a community of passionate developers.
The team focus on organizing workshops and interactive sessions which explored various aspects of game development, allowing us to collectively expand our knowledge and skills in a supportive and educational setting.
During the early stages of my game development journey, I had the opportunity to serve as the Game Developer Lead for Solace Studios, a club dedicated to fostering a community of passionate developers.
The team focus on organizing workshops and interactive sessions which explored various aspects of game development, allowing us to collectively expand our knowledge and skills in a supportive and educational setting.
April 2022 - June'23
Parttime
Parttime
Parttime
Parttime
Parttime
Game Designer & Developer
Game Designer & Developer
Game Designer & Developer
Game Designer & Developer
CUBBY HOUSE CANTEEN
During my tenure at Cubby House Canteen, I was responsible for the ideation and sole development of two engaging children's games, including Escape the Maze.
This game, designed with a family-friendly atmosphere, features the beloved mascot characters Ted and Ollie. The narrative in the game involves Ollie losing her skateboard in a vast park, turning the search into an exciting maze challenge with Ted aiding in the quest.
During my tenure at Cubby House Canteen, I was responsible for the ideation and sole development of two engaging children's games, including Escape the Maze.
This game, designed with a family-friendly atmosphere, features the beloved mascot characters Ted and Ollie. The narrative in the game involves Ollie losing her skateboard in a vast park, turning the search into an exciting maze challenge with Ted aiding in the quest.
During my tenure at Cubby House Canteen, I was responsible for the ideation and sole development of two engaging children's games, including Escape the Maze.
This game, designed with a family-friendly atmosphere, features the beloved mascot characters Ted and Ollie. The narrative in the game involves Ollie losing her skateboard in a vast park, turning the search into an exciting maze challenge with Ted aiding in the quest.
During my tenure at Cubby House Canteen, I was responsible for the ideation and sole development of two engaging children's games, including Escape the Maze.
This game, designed with a family-friendly atmosphere, features the beloved mascot characters Ted and Ollie. The narrative in the game involves Ollie losing her skateboard in a vast park, turning the search into an exciting maze challenge with Ted aiding in the quest.
During my tenure at Cubby House Canteen, I was responsible for the ideation and sole development of two engaging children's games, including Escape the Maze.
This game, designed with a family-friendly atmosphere, features the beloved mascot characters Ted and Ollie. The narrative in the game involves Ollie losing her skateboard in a vast park, turning the search into an exciting maze challenge with Ted aiding in the quest.
Sept 2023 - Nov '23
Freelance
Freelance
Freelance
Freelance
Freelance
Game Developer
Game Developer
Game Developer
Game Developer
MIDAS KIDS CLUB
As a game developer at Midas Kids Club, I worked on a 2-month project contract to create The Adventures of Midas: Coloring Pages - a digital coloring book experience for children.
This project was an extension of the beloved children's book series "Adventures of Midas and the Little Red Airplane", allowing young readers to further engage with the world and characters through an educational coloring game.
As a game developer at Midas Kids Club, I worked on a 2-month project contract to create The Adventures of Midas: Coloring Pages - a digital coloring book experience for children.
This project was an extension of the beloved children's book series "Adventures of Midas and the Little Red Airplane", allowing young readers to further engage with the world and characters through an educational coloring game.
As a game developer at Midas Kids Club, I worked on a 2-month project contract to create The Adventures of Midas: Coloring Pages - a digital coloring book experience for children.
This project was an extension of the beloved children's book series "Adventures of Midas and the Little Red Airplane", allowing young readers to further engage with the world and characters through an educational coloring game.
As a game developer at Midas Kids Club, I worked on a 2-month project contract to create The Adventures of Midas: Coloring Pages - a digital coloring book experience for children.
This project was an extension of the beloved children's book series "Adventures of Midas and the Little Red Airplane", allowing young readers to further engage with the world and characters through an educational coloring game.
As a game developer at Midas Kids Club, I worked on a 2-month project contract to create The Adventures of Midas: Coloring Pages - a digital coloring book experience for children.
This project was an extension of the beloved children's book series "Adventures of Midas and the Little Red Airplane", allowing young readers to further engage with the world and characters through an educational coloring game.
July 2023 - Aug '23
Freelance
Freelance
Freelance
Freelance
Freelance
PORTFOLIO
