Hello !
I'm Chetnaya.
I'm a game developer with a passion for bringing imaginative concepts to life through games. My expertise spans both the technical coding aspects and the creative design elements of game development.
I'm also a pastime illustrator for fun :>>
Check out what books I'm reading, find me on Linkedln or just send me a email saying hi.



Resume
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I'm a game designer and developer with a fervent passion for bringing imaginative concepts to life through games. With over 2.5 years of hands-on experience in.
Confused Cube
I'm a game designer and developer with a fervent passion for bringing imaginative concepts to life through games.
KickBack


I'm a game designer and developer with a fervent passion for bringing imaginative concepts to life through games. With over 2.5 years of hands-on experience in the industry, I've dedicated myself to mastering the art and .
1010! Block Puzzle
I'm a game designer and developer with a fervent passion for bringing imaginative concepts to life through games. With over 2.5 years of hands-on experience in the industry.
Farmville 3
Featured
Games I've Worked On


Game Developer
MIRAIGATE TECHNOLOGIES
My work as a game developer at Miraigate Technologies involved in creating four games: Catfish, Fruit Chop, Boat.io, and Plummet.
My primary role has been in game design and development, with some contributions to making illustrated assets for the games. I focused on integrating engaging mechanics in the game, while my team handled UI/UX, API, and backend development.
Dec 2023 - June '24
Fulltime
Game Developer Intern
PROVISIONING TECH
During my internship at Provisioning Tech, I primarily contributed to the development of Battle Board - an online multiplayer adaptation of the classic board game Ludo.
My responsibilities included implementing the core gameplay mechanics using Unity, while collaborating closely with senior developers who integrated my work into a multiplayer environment using Photon Fusion. Additionally, I assisted with revamping the code structure and maintaining older projects.
Jan 2023 - June '23
Internship
Game Dev:
Subject Matter Expert
LEARNING CURVE TECHNOLOGIES
My primary role involved creating educational content with demo projects and coding examples related to various game development topics using Unity and C#
I worked on various related subjects like:
Utilizing tilemaps efficiently, Understanding Unity's NavMesh system, Shaders and Post-Processing Effects, Scriptable Objects and Data-Driven Design, Profiling and Optimization etc.
Aug 2022 - Jan '23
Parttime
Game Designer & Developer
CUBBY HOUSE CANTEEN
During my tenure at Cubby House Canteen, I was responsible for the ideation and sole development of two engaging children's games, including Escape the Maze.
This game, designed with a family-friendly atmosphere, features the beloved mascot characters Ted and Ollie. The narrative in the game involves Ollie losing her skateboard in a vast park, turning the search into an exciting maze challenge with Ted aiding in the quest.
Sept 2023 - Nov '23
Freelance
Game Developer
MIDAS KIDS CLUB
As a game developer at Midas Kids Club, I worked on a 2-month project contract to create The Adventures of Midas: Coloring Pages - a digital coloring book experience for children.
This project was an extension of the beloved children's book series "Adventures of Midas and the Little Red Airplane", allowing young readers to further engage with the world and characters through an educational coloring game.
July 2023 - Aug '23
Freelance

Game Developer
AVIAN HEARTS
At Avian Hearts, I, with me team developed the multiplayer 2D shooter “Kickback,” available on Google Play and the App Store. My primary focus was implementing core gameplay, integrating Photon Fusion 2 in Unity for multiplayer, and creating AI bot behaviors. Post-launch, I also worked on optimization and helped release two additional game modes—Team Death Match and Hot Potato—bringing the total to three.
June 2024 - Present
Fulltime
Gameplay Engineer
Software Engineer 1
ZYNGA
At Avian Hearts, I, with me team developed the multiplayer 2D shooter “Kickback,” At Avian Hearts, I, with me team developed the multiplayer 2D shooter
At Avian Hearts, I, with me team developed the multiplayer 2D shooter “Kickback,” At Avian Hearts, I, with me team developed the multiplayer 2D shooter
Sept 2025 - Present
Mar 2025 - Sept 2025
Fulltime
Internship

Experience
SKILLS
Check out my work

Game Programming
Version Control (Git)
Multiplayer : Photon Fusion 2
Unity Profiling and Optimization
Unity Game Engine Proficiency
Storytelling and Narrative Design
Illustrations








