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Hello and welcome! I'm Chetnaya.

I'm a game designer and developer with a fervent passion for bringing imaginative concepts to life through games. With over 2.5 years of hands-on experience in the industry, I've dedicated myself to mastering the art and science of game creation.

My expertise spans both the technical coding aspects and the creative design elements of game development. I'm also a freelance illustrator which helps me add unique artistic touch to the games I work on.

Hello and welcome! I'm Chetnaya.

I'm a game designer and developer with a fervent passion for bringing imaginative concepts to life through games. With over 2.5 years of hands-on experience in the industry, I've dedicated myself to mastering the art and science of game creation.

My expertise spans both the technical coding aspects and the creative design elements of game development. I'm also a freelance illustrator which helps me add unique artistic touch to the games I work on.

Hello and welcome! I'm Chetnaya.

I'm a game designer and developer with a fervent passion for bringing imaginative concepts to life through games. With over 2.5 years of hands-on experience in the industry, I've dedicated myself to mastering the art and science of game creation.

My expertise spans both the technical coding aspects and the creative design elements of game development. I'm also a freelance illustrator which helps me add unique artistic touch to the games I work on.

Hello and welcome! I'm Chetnaya.

I'm a game designer and developer with a fervent passion for bringing imaginative concepts to life through games. With over 2.5 years of hands-on experience in the industry, I've dedicated myself to mastering the art and science of game creation.

My expertise spans both the technical coding aspects and the creative design elements of game development. I'm also a freelance illustrator which helps me add unique artistic touch to the games I work on.

Hello and welcome! I'm Chetnaya.

I'm a game designer and developer with a fervent passion for bringing imaginative concepts to life through games. With over 2.5 years of hands-on experience in the industry, I've dedicated myself to mastering the art and science of game creation.

My expertise spans both the technical coding aspects and the creative design elements of game development. I'm also a freelance illustrator which helps me add unique artistic touch to the games I work on.

Game Developer

Matching pairs

Matching pairs

Matching pairs

Matching pairs

Matching pairs

Catfish

Catfish

Catfish

Catfish

Catfish

Eyes Wide Shut

Eyes Wide Shut

Eyes Wide Shut

Eyes Wide Shut

Eyes Wide Shut

Boat.io

Boat.io

Boat.io

Boat.io

Boat.io

Coloring Pages

Coloring Pages

Coloring Pages

Coloring Pages

Coloring Pages

Battle Board

Battle Board

Battle Board

Battle Board

Battle Board

The Adventures of Midas:

The Adventures of Midas:

The Adventures of Midas:

The Adventures of Midas:

The Adventures of Midas:

Target Hunt

Target Hunt

Target Hunt

Target Hunt

Target Hunt

[ Viewing link is not available yet ]

[ Viewing link is not available yet ]

[ Viewing link is not available yet ]

The Adventures of Midas:

Bomber Man

Bomber Man

Bomber Man

Bomber Man

Bomber Man

Escape The Maze

Escape The Maze

Escape The Maze

Escape The Maze

Escape The Maze

Fruit Chop

Fruit Chop

Fruit Chop

Fruit Chop

Fruit Chop

Confused Cube

Confused Cube

Confused Cube

Confused Cube

Confused Cube

The Boat

The Boat

The Boat

The Boat

PROJECTS

Projects

Unreal Engine / Game Projects

Unreal Engine / Game Projects

Unreal Engine / Game Projects

Unity Engine / Extensive Game Projects:

Unity Engine / Extensive Game Projects:

Unity Engine / Extensive Game Projects:

Unity Engine / Extensive Game Projects:

Unity Engine / Freelance Work:

Unity Engine / Freelance Work:

Unity Engine / Freelance Work:

Unity Engine / Freelance Work:

Unity Engine / Game Jams & Experiments:

Unity Engine / Game Jams & Experiments:

Unity Engine / Game Jams & Experiments:

Unity Engine / Game Jams & Experiments:

Kickback

Kickback

Kickback

Kickback

Kickback

Obed's Adventure

Obed's Adventure

Obed's Adventure

Obed's Adventure

Obed's Adventure

A 3D Solar System Simulation

A 3D Solar System Simulation

A 3D Solar System Simulation

A 3D Solar System Simulation

A 3D Solar System Simulation

Space Raid

Space Raid

Space Raid

Space Raid

Space Raid

SKILLS

See my work

See my work

See my work

Unity Game Design & Development

Unity Game Design & Development

Unity Game Design & Development

See my work

See my work

See my work

Illustration

Illustration

Illustration

Unreal Engine

Unreal Engine

Unreal Engine

See my work

See my work

See my work

Traditional Sketching

Traditional Sketching

Traditional Sketching

UI - UX

UI - UX

UI - UX

Storyboarding

Storyboarding

Storyboarding

Graphic Designing

Unity

Unity

Unity

Figma

Figma

Figma

Medibang Paint

Medibang Paint

Medibang Paint

Photoshop

Photoshop

Photoshop

Ibis PaintX

Ibis PaintX

Ibis PaintX

Adobe XD

Adobe XD

Adobe XD

Git/Github

Git/Github

Git/Github

Canva

Canva

Canva

SOFTWARES

Chetnaya Kalyan

Chetnaya Kalyan

Chetnaya Kalyan

Please view this website in your desktop

Please view this website in your desktop

Please view this website in your desktop

Game Developer

Game Developer

Game Developer

Game Developer

Game Developer

AVIAN HEARTS


AVIAN HEARTS


AVIAN HEARTS


AVIAN HEARTS


AVIAN HEARTS


At Avian Hearts, I, with me team developed the multiplayer 2D shooter “Kickback,” available on Google Play and the App Store. My primary focus was implementing core gameplay, integrating Photon Fusion 2 in Unity for multiplayer, and creating AI bot behaviors. Post-launch, I also worked on optimization and helped release two additional game modes—Team Death Match and Hot Potato—bringing the total to three.


At Avian Hearts, I, with me team developed the multiplayer 2D shooter “Kickback,” available on Google Play and the App Store. My primary focus was implementing core gameplay, integrating Photon Fusion 2 in Unity for multiplayer, and creating AI bot behaviors. Post-launch, I also worked on optimization and helped release two additional game modes—Team Death Match and Hot Potato—bringing the total to three.


At Avian Hearts, I, with me team developed the multiplayer 2D shooter “Kickback,” available on Google Play and the App Store. My primary focus was implementing core gameplay, integrating Photon Fusion 2 in Unity for multiplayer, and creating AI bot behaviors. Post-launch, I also worked on optimization and helped release two additional game modes—Team Death Match and Hot Potato—bringing the total to three.


At Avian Hearts, I, with me team developed the multiplayer 2D shooter “Kickback,” available on Google Play and the App Store. My primary focus was implementing core gameplay, integrating Photon Fusion 2 in Unity for multiplayer, and creating AI bot behaviors. Post-launch, I also worked on optimization and helped release two additional game modes—Team Death Match and Hot Potato—bringing the total to three.


At Avian Hearts, I, with me team developed the multiplayer 2D shooter “Kickback,” available on Google Play and the App Store. My primary focus was implementing core gameplay, integrating Photon Fusion 2 in Unity for multiplayer, and creating AI bot behaviors. Post-launch, I also worked on optimization and helped release two additional game modes—Team Death Match and Hot Potato—bringing the total to three.


June 2024 - Present

June 2024 - Present

June 2024 - Present

June 2024 - Present

June 2024 - Present

Fulltime

Fulltime

Fulltime

Fulltime

Fulltime

EXPERIENCE

Game Developer

Game Developer

Game Developer

Game Developer

MIRAIGATE TECHNOLOGIES

My work as a game developer at Miraigate Technologies involved in creating four games: Catfish, Fruit Chop, Boat.io, and Plummet.

My primary role has been in game design and development, with some contributions to making illustrated assets for the games. I focused on integrating engaging mechanics in the game, while my team handled UI/UX, API, and backend development.

My work as a game developer at Miraigate Technologies involved in creating four games: Catfish, Fruit Chop, Boat.io, and Plummet.

My primary role has been in game design and development, with some contributions to making illustrated assets for the games. I focused on integrating engaging mechanics in the game, while my team handled UI/UX, API, and backend development.

My work as a game developer at Miraigate Technologies involved in creating four games: Catfish, Fruit Chop, Boat.io, and Plummet.

My primary role has been in game design and development, with some contributions to making illustrated assets for the games. I focused on integrating engaging mechanics in the game, while my team handled UI/UX, API, and backend development.

My work as a game developer at Miraigate Technologies involved in creating four games: Catfish, Fruit Chop, Boat.io, and Plummet.

My primary role has been in game design and development, with some contributions to making illustrated assets for the games. I focused on integrating engaging mechanics in the game, while my team handled UI/UX, API, and backend development.

My work as a game developer at Miraigate Technologies involved in creating four games: Catfish, Fruit Chop, Boat.io, and Plummet.

My primary role has been in game design and development, with some contributions to making illustrated assets for the games. I focused on integrating engaging mechanics in the game, while my team handled UI/UX, API, and backend development.

Dec 2023 - June '24

Fulltime

Fulltime

Fulltime

Fulltime

Fulltime

Game Developer Intern

Game Developer Intern

Game Developer Intern

Game Developer Intern

PROVISIONING TECH

During my internship at Provisioning Tech, I primarily contributed to the development of Battle Board - an online multiplayer adaptation of the classic board game Ludo.

My responsibilities included implementing the core gameplay mechanics using Unity, while collaborating closely with senior developers who integrated my work into a multiplayer environment using Photon Fusion. Additionally, I assisted with revamping the code structure and maintaining older projects.

During my internship at Provisioning Tech, I primarily contributed to the development of Battle Board - an online multiplayer adaptation of the classic board game Ludo.

My responsibilities included implementing the core gameplay mechanics using Unity, while collaborating closely with senior developers who integrated my work into a multiplayer environment using Photon Fusion. Additionally, I assisted with revamping the code structure and maintaining older projects.

During my internship at Provisioning Tech, I primarily contributed to the development of Battle Board - an online multiplayer adaptation of the classic board game Ludo.

My responsibilities included implementing the core gameplay mechanics using Unity, while collaborating closely with senior developers who integrated my work into a multiplayer environment using Photon Fusion. Additionally, I assisted with revamping the code structure and maintaining older projects.

During my internship at Provisioning Tech, I primarily contributed to the development of Battle Board - an online multiplayer adaptation of the classic board game Ludo.

My responsibilities included implementing the core gameplay mechanics using Unity, while collaborating closely with senior developers who integrated my work into a multiplayer environment using Photon Fusion. Additionally, I assisted with revamping the code structure and maintaining older projects.

During my internship at Provisioning Tech, I primarily contributed to the development of Battle Board - an online multiplayer adaptation of the classic board game Ludo.

My responsibilities included implementing the core gameplay mechanics using Unity, while collaborating closely with senior developers who integrated my work into a multiplayer environment using Photon Fusion. Additionally, I assisted with revamping the code structure and maintaining older projects.

Jan 2023 - June '23

Internship

Internship

Internship

Internship

Internship

Game Dev:

Subject Matter Expert

Game Dev:

Subject Matter Expert

Game Dev:

Subject Matter Expert

Game Dev:

Subject Matter Expert

LEARNING CURVE TECHNOLOGIES

My primary role involved creating educational content with demo projects and coding examples related to various game development topics using Unity and C#

I worked on various related subjects like:

Utilizing tilemaps efficiently, Understanding Unity's NavMesh system, Shaders and Post-Processing Effects, Scriptable Objects and Data-Driven Design, Profiling and Optimization etc.

My primary role involved creating educational content with demo projects and coding examples related to various game development topics using Unity and C#

I worked on various related subjects like:

Utilizing tilemaps efficiently, Understanding Unity's NavMesh system, Shaders and Post-Processing Effects, Scriptable Objects and Data-Driven Design, Profiling and Optimization etc.

My primary role involved creating educational content with demo projects and coding examples related to various game development topics using Unity and C#

I worked on various related subjects like:

Utilizing tilemaps efficiently, Understanding Unity's NavMesh system, Shaders and Post-Processing Effects, Scriptable Objects and Data-Driven Design, Profiling and Optimization etc.

My primary role involved creating educational content with demo projects and coding examples related to various game development topics using Unity and C#

I worked on various related subjects like:

Utilizing tilemaps efficiently, Understanding Unity's NavMesh system, Shaders and Post-Processing Effects, Scriptable Objects and Data-Driven Design, Profiling and Optimization etc.

My primary role involved creating educational content with demo projects and coding examples related to various game development topics using Unity and C#

I worked on various related subjects like:

Utilizing tilemaps efficiently, Understanding Unity's NavMesh system, Shaders and Post-Processing Effects, Scriptable Objects and Data-Driven Design, Profiling and Optimization etc.

Aug 2022 - Jan '23

Parttime

Parttime

Parttime

Parttime

Parttime

Game Developer Lead

Game Developer Lead

Game Developer Lead

Game Developer Lead

SOLACE STUDIO[club]

During the early stages of my game development journey, I had the opportunity to serve as the Game Developer Lead for Solace Studios, a club dedicated to fostering a community of passionate developers.

The team focus on organizing workshops and interactive sessions which explored various aspects of game development, allowing us to collectively expand our knowledge and skills in a supportive and educational setting.

During the early stages of my game development journey, I had the opportunity to serve as the Game Developer Lead for Solace Studios, a club dedicated to fostering a community of passionate developers.

The team focus on organizing workshops and interactive sessions which explored various aspects of game development, allowing us to collectively expand our knowledge and skills in a supportive and educational setting.

During the early stages of my game development journey, I had the opportunity to serve as the Game Developer Lead for Solace Studios, a club dedicated to fostering a community of passionate developers.

The team focus on organizing workshops and interactive sessions which explored various aspects of game development, allowing us to collectively expand our knowledge and skills in a supportive and educational setting.

During the early stages of my game development journey, I had the opportunity to serve as the Game Developer Lead for Solace Studios, a club dedicated to fostering a community of passionate developers.

The team focus on organizing workshops and interactive sessions which explored various aspects of game development, allowing us to collectively expand our knowledge and skills in a supportive and educational setting.

During the early stages of my game development journey, I had the opportunity to serve as the Game Developer Lead for Solace Studios, a club dedicated to fostering a community of passionate developers.

The team focus on organizing workshops and interactive sessions which explored various aspects of game development, allowing us to collectively expand our knowledge and skills in a supportive and educational setting.

April 2022 - June'23

Parttime

Parttime

Parttime

Parttime

Parttime

Game Designer & Developer

Game Designer & Developer

Game Designer & Developer

Game Designer & Developer

CUBBY HOUSE CANTEEN

During my tenure at Cubby House Canteen, I was responsible for the ideation and sole development of two engaging children's games, including Escape the Maze.

This game, designed with a family-friendly atmosphere, features the beloved mascot characters Ted and Ollie. The narrative in the game involves Ollie losing her skateboard in a vast park, turning the search into an exciting maze challenge with Ted aiding in the quest.

During my tenure at Cubby House Canteen, I was responsible for the ideation and sole development of two engaging children's games, including Escape the Maze.

This game, designed with a family-friendly atmosphere, features the beloved mascot characters Ted and Ollie. The narrative in the game involves Ollie losing her skateboard in a vast park, turning the search into an exciting maze challenge with Ted aiding in the quest.

During my tenure at Cubby House Canteen, I was responsible for the ideation and sole development of two engaging children's games, including Escape the Maze.

This game, designed with a family-friendly atmosphere, features the beloved mascot characters Ted and Ollie. The narrative in the game involves Ollie losing her skateboard in a vast park, turning the search into an exciting maze challenge with Ted aiding in the quest.

During my tenure at Cubby House Canteen, I was responsible for the ideation and sole development of two engaging children's games, including Escape the Maze.

This game, designed with a family-friendly atmosphere, features the beloved mascot characters Ted and Ollie. The narrative in the game involves Ollie losing her skateboard in a vast park, turning the search into an exciting maze challenge with Ted aiding in the quest.

During my tenure at Cubby House Canteen, I was responsible for the ideation and sole development of two engaging children's games, including Escape the Maze.

This game, designed with a family-friendly atmosphere, features the beloved mascot characters Ted and Ollie. The narrative in the game involves Ollie losing her skateboard in a vast park, turning the search into an exciting maze challenge with Ted aiding in the quest.

Sept 2023 - Nov '23

Freelance

Freelance

Freelance

Freelance

Freelance

Game Developer

Game Developer

Game Developer

Game Developer

MIDAS KIDS CLUB


As a game developer at Midas Kids Club, I worked on a 2-month project contract to create The Adventures of Midas: Coloring Pages - a digital coloring book experience for children.

This project was an extension of the beloved children's book series "Adventures of Midas and the Little Red Airplane", allowing young readers to further engage with the world and characters through an educational coloring game.

As a game developer at Midas Kids Club, I worked on a 2-month project contract to create The Adventures of Midas: Coloring Pages - a digital coloring book experience for children.

This project was an extension of the beloved children's book series "Adventures of Midas and the Little Red Airplane", allowing young readers to further engage with the world and characters through an educational coloring game.

As a game developer at Midas Kids Club, I worked on a 2-month project contract to create The Adventures of Midas: Coloring Pages - a digital coloring book experience for children.

This project was an extension of the beloved children's book series "Adventures of Midas and the Little Red Airplane", allowing young readers to further engage with the world and characters through an educational coloring game.

As a game developer at Midas Kids Club, I worked on a 2-month project contract to create The Adventures of Midas: Coloring Pages - a digital coloring book experience for children.

This project was an extension of the beloved children's book series "Adventures of Midas and the Little Red Airplane", allowing young readers to further engage with the world and characters through an educational coloring game.

As a game developer at Midas Kids Club, I worked on a 2-month project contract to create The Adventures of Midas: Coloring Pages - a digital coloring book experience for children.

This project was an extension of the beloved children's book series "Adventures of Midas and the Little Red Airplane", allowing young readers to further engage with the world and characters through an educational coloring game.

July 2023 - Aug '23

Freelance

Freelance

Freelance

Freelance

Freelance

PORTFOLIO